Entries Tagged as 'board games'

howzit goin’? let-off studios in 2010, second period

from the editor:

this is a continuation of my personal goals assessment for 2010, and how well i’ve done in maintaining progress on these goals.  here is a link to the first period report: january through april 2010.  the following are remarks particular to the period of may through august 2010.

END OF AUGUST 2010 - - HOW ARE THINGS GOIN’?

 

GOAL #1: Eliminate $8,000 of school loan debt this year.

SO HOWZIT GOIN’? hahaha!  this one makes me laugh ruefully the most, out of all of them…well, I’ve fallen short of this goal during second period.  due to a handful of financial setbacks and other chaos, in addition to less-than-admirable financial discipline, i’ve reduced my monthly payments to maybe 3/5 of the original amount.  this will leave a significant gap between my current level of payments and my aspired goal, so the plan is to use part of savings to make up the difference at the end of 2010.

 

personally, i feel as though i’ve “copped out” on this one.  once i gave myself permission to dig into savings to meet this goal, i slacked off on my fiscal discipline.  it was later in the summer, however, that several significant expenses emerged, making me seriously stumble a bit in terms of judicious spending.  i had some automobile repairs that needed to take place, as well as traveling to be done.  these things in particular were a drain on my finances, but i felt they were justified.  in addition, it appears that the rebate i received from federal taxes for the year 2008 was too high.  i’ll be appealing that decision by the end of the month…the bastards.

 

to fix this, i’ve scaled back on my “entertainment” budget even more.  i’m pretty much done with going out to see movies, for example, since i’ve only been disappointed with the majority of the films i’d seen this year (my selection criteria notwithstanding…basically, other people invited me to go with them to see films they wanted to see).  eating out for regular meals is now twice a week at most, six times a month or less, and is usually reserved for more significant occasions.  to lessen the stress on the car i drive, my bicycle is back on the road; this is possible now that the summer is coming to an end and it’s not hot and oppressively humid outside.

 

enough bitching about this one; i could easily complain all day long about it.

 

CAN I DO THIS? as mentioned before, i copped out on this goal.at the end of the year, i’ll use savings to make up the difference less $8,000.  i’m not ashamed of this outcome, but i realize i can do better, or can at least make the end of the year less of a significant drain on my finances if i increase payments even a small amount.

 

GOAL #2: Publish at least 1 board game this year.

SO HOWZIT GOIN’? the board game design class has occupied my attention lately.  however, it brings me no closer to this goal.  apart from the four or five game prototypes i already had ready to push forward, i’ve developed another: players are body-snatchers working for medical students at a prestigious medical institute in baltimore at the turn of the 19th century.  again, this is great news, but the actual act of publishing hasn’t occurred just yet.

 

with only four months remaining in the year, and no artwork, no letters to publishers, and no single product ready to go out the door, i’ve again hit a wall.  to address this, i’ll need to dig into the two following areas to have any measure of success:

  • finding an artist to complete artwork for me on at least one project.  the one i recruited for “my pet robot” is inundated with other art projects, and to be honest i doubt the work will be done within adequate time even to ship out prototypes by the end of the year.
  • finding printing resources to develop adequate prototypes

 only after those two conditions are met can i prepare and ship prototyps to publishers (found in my handy-dandy book, “the game inventor’s guidebook” by brian tinsman).  at the very least, i can still publish something through the game-crafter website.  but i’ll still need artwork for that, at least.

 

software development remains a perennial distraction.  i’ve taken on a band-related project, with the hopes i can finish something in time for the pending album release in early october 2010.  additionally, it’ll be a flash application, to allow anyone with internet access a chance to play the game on the dmfs website.  this is a tempting goal, and a project than can be accomplished; the guys in the band seem stoked on having it done as well. i’ve allowed this project to stand in my way of goal number 2, it seems.

 

CAN I DO THIS? i’m still confident that it can be done, although definitely discouraged.  regaining focus will help maintain this goal as a realistic one for 2010.

 

GOAL #3: Bike Odyssey 2010: This time, with a partner.

 

SO HOWZIT GOIN’? it’s done!  i’ve listed a few write-ups about it at the page dedicated to bike odyssey 2010. progress exceeded expectations, definitely. all things considered: while being the most physically demanding, this goal seems to be the easiest of them all.

 

GOAL #4: Develop two significant program aspects for [the day job].

SO HOWZIT GOIN’? i’ve truly hit my stride in the new position as “outreach and trainer” for our in-house re-entry program for current and former inmates with a history of drug charges.  i visit inmates in prisons two or three days each month, in various institutions–sometimes two different prisons in a single day.  we’re now a two-person team (instead of me struggling to complete all aspects on my own), and my supervisor and i work together excellently; a dedicated job coach is slated to begin working with us by the end of september.  finally, funding has been approved for the following year–at least, as far as we can tell.  whether or not i’ll have the same job at the turn of the next fiscal year (july 2011) is an interesting question, though i’m not so concerned my job is in jeopardy.

 

a significant highlight for the past month is that of the completion of a three-week employment readiness course that i authored and administered, largely on my own.  within that time, six former inmates had their resumes updated, acquired new clothes for job interview and the first day on the job, two videotaped practice interviews, developed an individual development plan (or “IDP”), picked up all essential IDs and federal fidelity bonding papers, scads of in-house life skills training, and lunches every day.  it’s money well-spent, in my opinion.

 

in the coming months, our office will be relocating to a larger facility closer to my home.  it’ll be even easier to report to work.  i am also in line to acquire another national certification: the Global Career Development Facilitator (GCDF) certification; i’ll need to coordinate the scheduling and tuitiion with my executive director, but i will dig into my own savings to pay for this if necessary.

 

CAN I DO THIS? i think i’ve actually succeeded at this goal, whether i know it or not.  my supervisor and executive director are both very happy with my performance, and the program has clearly taken off in a very positive way.  as one of four vendors for this grant, we’re one of the stand-out difference-makers, and i’m pleased with the distinction.

 

TWO THIRDS OF THE YEAR IS OVER! it appears that i’ve allowed myself to become distracted from two of my remaining goals now that i have some initial success under my belt.  the remainder of the year will be all about regaining my focus and drive to bring these other goals as close as possible to completion.

board game design class - sept & oct ‘10

a free board game design class will begin in september this year at the baltimore free school, letting participants turn their own ideas into reality as board games, card cames, miniatures games, and more.  four sessions of in-class instruction, exercises, and playtesting will be followed-up with tuesday evening board game happy hours at a local pub where students can play their own designs alongside their published favourites (more news on that later!).

for more info, see below or e-mail boardgames@let-off.com.

poster for board game design class

what if…? 3 august 2010

to jump-start my brain while pondering a current board game design (a basic car-racing game, at the moment…it’s sorely lacking in theme or the “spark” that brings players back for more), i consulted my handy-dandy ‘creative whack pack’ designed by roger von oech.  to sum up, each card in the set has a suggested creative thinking exercise, designed to ‘whack’ you out of your current/stale mode of thinking, so that new ideas will emerge.  the ones that were drawn for this particular exercise include:

have something at stake - survival, self-esteem, money, reputation–so the player is motivated to win.

ask “what if?” - what off-beat “what if” questions can you ask about your concept?

make a decision - evaluate the idea, and critically weigh the evidence.  run a risk analysis, and listen to your gut.  what is your decision?

so i developed a long list of “what if” questions before going to bed that evening, with the hopes that the next step is to sift through the ideas and come up with one that sticks for the current game design i’m developing.  the rest of the ideas can certainly be kept in the morgue for later retrieval and use.  i will also be using this same exercise as part of my upcoming board game design course this september/october.

what if…

  • players were trying to escape the nothing?
  • there was a herd of stampeding animals close behind?
  • the players were racing snails?
  • the players were racing through an office to use the photocopier?
  • the players were sperm cells on their way to the egg?
  • the payers herded animals along the track ahead of them?
  • the players had to crack a secret code before they could cross the finish line?
  • the players were maids in a cleaning service?
  • players were parents in a toy store the day before christmas?
  • the players were tax collectors?
  • players had a family of ducks (including ducklings) following them?
  • players were storm chasers in tornado country?
  • players were fatties at a chinese buffet restaurant?
  • players were lost socks in the ‘laundry worm hole’?
  • the last-place player could fuck with the first-place player?
  • the last-place player could win if they killed-off the other players?
  • the players had to visit different stations in a food-eating contest?
  • players were servers in a busy restaurant?
  • players were commission-based used-car salespeople?
  • players were in the belly of a sinking ship?
  • each individual player had to visit all checkpoints, but in a different order than all other players?
  • players could throw switches that open or close passages and doors?
  • at different stations there were different pieces of code, and players must acquire the pieces, decode the combination, then escape?
  • players were inmates and must bribe prison guards to escape?
  • players were packages in the u.s. postal system?
  • players were pieces of luggage in a busy airport?
  • players were taxis, picking up fares across the city?
  • players were sea monkeys on some little kid’s bookshelf?
  • players were staff at a busy daycare center?
  • players were thieves running from the police after a botched heist scheme?
  • players were mosquitos feasting on picnic guests?
  • players were strange life forms trying to implant their own genetics into the “birthing receptacle” that creates the next generation?
  • the players were antique dealers/brokers at a flea market?
  • players were in a grocery store, fighting off cravings in every aisle?
  • players were dogs or cats marking their territory?
  • the players were house-painters, paid by the square foot of coverage?
  • players were lawn-care groundskeepers, mowing the lawn?
  • players had to pick up and deliver cargo with a forklift?
  • players were parents looking for their errant children on prom night?
  • players were inmates during a prison riot?
  • players were tomb raiders escaping from a trap-infested temple?
  • players were journalists chasing stories around the city?
  • players were no-holds-barred, full-contact, toboggan racers?

howzit goin’? let-off studios in 2010, first period

a note from the editor on various personal projects and individualized goals.  2010 “will be the best year of my life yet,” he says.

END OF APRIL 2010 - - HOW ARE THINGS GOIN’?

[Read more →]

first impressions: werewolves/are you the traitor?

first impressions is a series of board game reviews.  all commentary is based upon the first time the author and companions play the game “straight outta the box,” and do not reflect prolonged exposure to the game.  reviews are designed to give a quick ‘first impression’ of a board game, with the hopes that it will encourage more thoughts (and support) for some of the more uncommon board games out there.  we will also heavily refer to board game geek, which is widely considered the spot on the internet for board game news.

cover - werewolves

well, if there ever were two unsuspecting stinkers i could play in the same evening, i think i’ve found them.  i’m lumping these two games in the same review because not only are they very similar in gameplay, not only do they rely primarily on players talking to one another, not only did i play them both for the first time in the same night, but they both suck. [Read more →]

first impressions: pandemic

first impressions is a series of board game reviews.  all commentary is based upon the first time the author and companions play the game “straight outta the box,” and do not reflect prolonged exposure to the game.  reviews are designed to give a quick ‘first impression’ of a board game, with the hopes that it will encourage more thoughts (and support) for some of the more uncommon board games out there.  we will also heavily refer to board game geek, which is widely considered the spot on the internet for board game news.

pandemic box front

pandemic is a cooperative game where the players are specialists in disease control; their goal is to develop the cure for four separate, distinct diseases that have simultaneously developed across the globe.  you manage your own hand of cards, travel across the world, and use your special abilities to create these cures before time runs out. [Read more →]

first impressions: dominion

first impressions is a series of board game reviews.  all commentary is based upon the first time the author and companions play the game “straight outta the box,” and do not reflect prolonged exposure to the game.  reviews are designed to give a quick ‘first impression’ of a board game, with the hopes that it will encourage more thoughts (and support) for some of the more uncommon board games out there.  we will also heavily refer to board game geek, which is widely considered the spot on the internet for board game news.

dominion game box top

Dominion is a medieval-themed, expandable, and versatile card game with a healthy balance of luck and strategy.  Players win when they acquire more victory points than the other player; these VPs are tabulated at the end of the game.  VPs are styled mostly after titles of land or property; by the end of the game, you could have acquired several Estates, Provinces, or Duchies. [Read more →]

first impressions: industria

first impressions is a series of board game reviews.  all commentary is based upon the first time the author and companions play the game “straight outta the box,” and do not reflect prolonged exposure to the game.  reviews are designed to give a quick ‘first impression’ of a board game, with the hopes that it will encourage more thoughts (and support) for some of the more uncommon board games out there.  we will also heavily refer to board game geek, which is widely considered the spot on the internet for board game news.


industria box cover

industria is a game focusing on auctions, bidding, and trading between players.  the idea is that each player is an industrial magnate, tracking the progression of technology and industry through 600 years of advancements.  starting off with simple advancements such as the quarry, well, or sawmill, players eventually move through history (subdivided into several “eras”) to create nanotechnology, fiber-optics, and the internet. [Read more →]

first impressions: “when darkness comes…”

first impressions is a series of board game reviews.  all commentary is based upon the first time the author and companions play the game “straight outta the box,” and do not reflect prolonged exposure to the game.  reviews are designed to give a quick ‘first impression’ of a board game, with the hopes that it will encourage more thoughts (and support) for some of the more uncommon board games out there.  we will also heavily refer to board game geek, which is widely considered the spot on the internet for board game news.

when darkness comes box

“when darkness comes…” is a tile-based strategy game that relies heavily on luck and is steeped in a modern horror setting.  if you dig games with zombies, ghouls, unholy horrors, and stuff like that, then you’ll dig this one.  to me personally, it seemed to combine the best aspects of the arkham horror (a perennial favourite of mine) and zombies!!! board games.  the monsters actually are not named (unless you strictly adhere to the pre-written scenarios, which is not required to play), so you can use your own imagination to come up with titles for the things trying to kill you. [Read more →]