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<channel>
	<title>let dash off dot com</title>
	<link>http://www.let-off.com/talk</link>
	<description>ethics, not allegiances</description>
	<pubDate>Wed, 01 Sep 2010 16:44:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
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			<item>
		<title>howzit goin&#8217;? let-off studios in 2010, second period</title>
		<link>http://www.let-off.com/talk/?p=188</link>
		<comments>http://www.let-off.com/talk/?p=188#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:40:53 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[bike odyssey]]></category>

		<category><![CDATA[board games]]></category>

		<category><![CDATA[cycling]]></category>

		<category><![CDATA[day job]]></category>

		<category><![CDATA[dmfs]]></category>

		<category><![CDATA[game-making]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[personal]]></category>

		<category><![CDATA[writing]]></category>

		<category><![CDATA[goal setting]]></category>

		<category><![CDATA[goals 2010]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=188</guid>
		<description><![CDATA[from the editor:
this is a continuation of my personal goals assessment for 2010, and how well i&#8217;ve done in maintaining progress on these goals.  here is a link to the first period report: january through april 2010.  the following are remarks particular to the period of may through august 2010.
END OF AUGUST 2010 - - [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow"><em><strong>from the editor:</strong></em></font></p>
<p><font face="Arial Narrow">this is a continuation of my personal goals assessment for 2010, and how well i&#8217;ve done in maintaining progress on these goals.  <a href="http://www.let-off.com/talk/?p=173" title="howzit goin, 2010? part 1">here is a link to the first period report: <strong>january through april 2010</strong>.</a>  the following are remarks particular to the period of <strong>may through august 2010</strong>.</font></p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><u><strong>END OF AUGUST 2010 - - HOW ARE THINGS GOIN’?</strong></u></font></font></p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><span id="more-173"></span></font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><u><strong>GOAL #1: Eliminate $8,000 of school loan debt this year.</strong></u></font></font></p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>SO HOWZIT GOIN’?</strong></em> hahaha!  this one makes me laugh ruefully the most, out of all of them&#8230;well, I&#8217;ve fallen short of this goal during second period.  due to a handful of financial setbacks and other chaos, in addition to less-than-admirable financial discipline, i&#8217;ve reduced my monthly payments to maybe 3/5 of the original amount.  this will leave a significant gap between my current level of payments and my aspired goal, so the plan is to use part of savings to make up the difference at the end of 2010.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow">personally, i feel as though i&#8217;ve &#8220;copped out&#8221; on this one.  <a href="http://www.let-off.com/talk/?p=178" title="re-assessment of 2010 goal number 1" target="_blank">once i gave myself permission to dig into savings to meet this goal,</a> i slacked off on my fiscal discipline.  it was later in the summer, however, that several significant expenses emerged, making me seriously stumble a bit in terms of judicious spending.  i had some automobile repairs that needed to take place, as well as traveling to be done.  these things in particular were a drain on my finances, but i felt they were justified.  in addition, it appears that the rebate i received from federal taxes for the year 2008 was too high.  i&#8217;ll be appealing that decision by the end of the month&#8230;the bastards.</font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow">to fix this, i&#8217;ve scaled back on my &#8220;entertainment&#8221; budget even more.  i&#8217;m pretty much done with going out to see movies, for example, since i&#8217;ve only been disappointed with the majority of the films i&#8217;d seen this year (my selection criteria notwithstanding&#8230;basically, other people invited me to go with them to see films they wanted to see).  eating out for regular meals is now twice a week at most, six times a month or less, and is usually reserved for more significant occasions.  to lessen the stress on the car i drive, my bicycle is back on the road; this is possible now that the summer is coming to an end and it&#8217;s not hot and oppressively humid outside.</font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow">enough bitching about this one; i could easily complain all day long about it.<font face="Arial NArrow"></font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>CAN I DO THIS? </strong></em>as mentioned before, i copped out on this goal.at the end of the year, i&#8217;ll use savings to make up the difference less $8,000.  i&#8217;m not ashamed of this outcome, but i realize i can do better, or can at least make the end of the year less of a significant drain on my finances if i increase payments even a small amount.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><u><strong>GOAL #2: Publish at least 1 board game this year.</strong></u></font></font></p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>SO HOWZIT GOIN’? </strong></em>the board game design class has occupied my attention lately.  however, it brings me no closer to this goal.  apart from the four or five game prototypes i already had ready to push forward, i&#8217;ve developed another: players are body-snatchers working for medical students at a prestigious medical institute in baltimore at the turn of the 19th century.  again, this is great news, but the actual act of publishing hasn&#8217;t occurred just yet.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow">with only four months remaining in the year, and no artwork, no letters to publishers, and no single product ready to go out the door, i&#8217;ve again hit a wall.  to address this, i&#8217;ll need to dig into the two following areas to have any measure of success:</font></font></p>
<ul>
<li><font face="Arial Narrow"><font face="Arial NArrow">finding an artist to complete artwork for me on at least one project.  the one i recruited for &#8220;my pet robot&#8221; is inundated with other art projects, and to be honest i doubt the work will be done within adequate time even to ship out prototypes by the end of the year.<br />
</font></font></li>
<li><font face="Arial Narrow"><font face="Arial NArrow">finding printing resources to develop adequate prototypes</font></font></li>
</ul>
<p style="margin-bottom: 0in"> <font face="Arial Narrow"><font face="Arial NArrow">only after those two conditions are met can i prepare and ship prototyps to publishers (found in my handy-dandy book, <strong>&#8220;the game inventor&#8217;s guidebook&#8221;</strong> by brian tinsman).  at the very least, i can still publish something through<a href="http://www.thegamecrafter.com" title="website - the game crafter" target="_blank"> the game-crafter website</a>.  but i&#8217;ll still need artwork for that, at least.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow">software development remains a perennial distraction.  i&#8217;ve taken on a band-related project, with the hopes i can finish something in time for the pending album release in early october 2010.  additionally, it&#8217;ll be a flash application, to allow anyone with internet access a chance to play the game on the dmfs website.  this is a tempting goal, and a project than can be accomplished; the guys in the band seem stoked on having it done as well. i&#8217;ve allowed this project to stand in my way of goal number 2, it seems.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>CAN I DO THIS? </strong></em>i&#8217;m still confident that it can be done, although definitely discouraged.  regaining focus will help maintain this goal as a realistic one for 2010.<u></u></font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><u><strong>GOAL #3: Bike Odyssey 2010: This time, with a partner.</strong></u></font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><strong>SO HOWZIT GOIN’? </strong>it&#8217;s done!  i&#8217;ve listed a few write-ups about it <a href="http://www.let-off.com/talk/?page_id=187" title="page - bike odyssey 2010" target="_blank">at the page dedicated to bike odyssey 2010</a>. progress exceeded expectations, definitely. all things considered: while being the most physically demanding, this goal seems to be the easiest of them all.<u></u></font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><u><strong>GOAL #4: Develop two significant program aspects for [the day job].</strong></u></font></font></p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>SO HOWZIT GOIN’? </strong></em>i&#8217;ve truly hit my stride in the new position as &#8220;outreach and trainer&#8221; for our in-house re-entry program for current and former inmates with a history of drug charges.  i visit inmates in prisons two or three days each month, in various institutions&#8211;sometimes two different prisons in a single day.  we&#8217;re now a two-person team (instead of me struggling to complete all aspects on my own), and my supervisor and i work together excellently; a dedicated job coach is slated to begin working with us by the end of september.  finally, funding has been approved for the following year&#8211;at least, as far as we can tell.  whether or not i&#8217;ll have the same job at the turn of the next fiscal year (july 2011) is an interesting question, though i&#8217;m not so concerned my job is in jeopardy.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow">a significant highlight for the past month is that of the completion of a three-week employment readiness course that i authored and administered, largely on my own.  within that time, six former inmates had their resumes updated, acquired new clothes for job interview and the first day on the job, two videotaped practice interviews, developed an individual development plan (or &#8220;IDP&#8221;), picked up all essential IDs and federal fidelity bonding papers, scads of in-house life skills training, and lunches every day.  it&#8217;s money well-spent, in my opinion.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow">in the coming months, our office will be relocating to a larger facility closer to my home.  it&#8217;ll be even easier to report to work.  i am also in line to acquire another national certification: the Global Career Development Facilitator (GCDF) certification; i&#8217;ll need to coordinate the scheduling and tuitiion with my executive director, but i will dig into my own savings to pay for this if necessary.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><em><strong>CAN I DO THIS?</strong></em> i think i&#8217;ve actually succeeded at this goal, whether i know it or not.  my supervisor and executive director are both very happy with my performance, and the program has clearly taken off in a very positive way.  as one of four vendors for this grant, we&#8217;re one of the stand-out difference-makers, and i&#8217;m pleased with the distinction.</font></font></p>
<p style="margin-bottom: 0in">&nbsp;</p>
<p style="margin-bottom: 0in"><font face="Arial Narrow"><font face="Arial NArrow"><strong>TWO THIRDS OF THE YEAR IS OVER! </strong>it appears that i&#8217;ve allowed myself to become distracted from two of my remaining goals now that i have some initial success under my belt.  the remainder of the year will be all about regaining my focus and drive to bring these other goals as close as possible to completion.</font></font></p>
]]></content:encoded>
			<wfw:commentRss>http://www.let-off.com/talk/?feed=rss2&amp;p=188</wfw:commentRss>
		</item>
		<item>
		<title>debrief: bike odyssey 2010 - the ride</title>
		<link>http://www.let-off.com/talk/?p=186</link>
		<comments>http://www.let-off.com/talk/?p=186#comments</comments>
		<pubDate>Tue, 31 Aug 2010 13:41:56 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[baltimore]]></category>

		<category><![CDATA[bike odyssey]]></category>

		<category><![CDATA[cycling]]></category>

		<category><![CDATA[personal]]></category>

		<category><![CDATA[bicyle]]></category>

		<category><![CDATA[fund raiser]]></category>

		<category><![CDATA[long distance trip]]></category>

		<category><![CDATA[tips]]></category>

		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=186</guid>
		<description><![CDATA[from the editor:
in an effort to wrap up several projects before my 2nd period assessment of 2010,  i wanted to post my debriefing of the actual bicycle-riding portion of the bike odyssey 2010 benefit and ride.  so here it is.
///
 BIKE ODYSSEY 2010: A DEBRIEFING
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;
DAY ONE: 7 June, 2010
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;
Today&#8217;s ride both began and ended smoothly.  I [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em><font face="Arial Narrow">from the editor:</font></em></strong></p>
<p><font face="Arial Narrow">in an effort to wrap up several projects before my 2nd period assessment of 2010,  i wanted to post my debriefing of the actual bicycle-riding portion of the <strong>bike odyssey 2010 benefit and ride</strong>.  so here it is.</font></p>
<p><font face="Arial Narrow">///</font></p>
<p><font face="Arial Narrow"><strong> BIKE ODYSSEY 2010: A DEBRIEFING</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</font></p>
<p><font face="Arial Narrow">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
<strong>DAY ONE: 7 June, 2010</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Today&#8217;s ride both began and ended smoothly.  I had two flat tires outside of Edgewood (the second because I neglected to remove the metal staple that punctured it the first time), while Boson had one flat.  Other than that, things couldn&#8217;t have gone much better.  The weather was gorgeous, and Sam&#8217;s speedometer indicated our average speed was around 14mph.</font></p>
<p><font face="Arial Narrow">I originally thought the bridge (Hatem Bridge in Havre De Grace, MD) would be a major issue.  It&#8217;s essentially the only bottleneck during the entire trip.  My original ride&#8211;a pickup truck&#8211;would have hauled the four bicycles and passengers easily, but they had to back out due to personal commitments/family obligations.  So the &#8220;plan B&#8221; was to request the assistance of my parents, who live locally.</font></p>
<p><font face="Arial Narrow">Of course, they gladly accepted the task, but my mother definitely does NOT have a pickup truck.  My stepfather does, but he was at work all day and unable to assist.  So cramming four bicycles and passenger into my mother&#8217;s sedan was simply not possible; we anticipated multiple trips.</font></p>
<p><font face="Arial Narrow">Fortunately, that all changed the day of.</font></p>
<p><font face="Arial Narrow">We met my mother in the parking lot of a fast food burger joint.  As the other guys were inside refilling water and picking up snacks to re-energize, I was outside with my mother trying to most-efficiently arrange my bicycle and some of the other cyclists&#8217; panniers in her Nissan Altima.  As I fretted about, she nonchalantly glanced across the car in my direction, and said, &#8220;Why don&#8217;t you ask that guy?&#8221;</font></p>
<p><font face="Arial Narrow">Looking behind me, not two spaces away, was a construction contractor sitting in his pick-up truck, chomping away on a sandwich.  &#8220;I&#8217;ll pay that guy forty bucks.  Just go ask,&#8221; my mother added.</font></p>
<p><font face="Arial Narrow">So, two minutes and $40 later, the four of us made our way across the Hatem Bridge in Havre De Grace, Maryland.  This easily caught us up on some of our lost time (thanks to my series of flat tires).</font></p>
<p><font face="Arial Narrow">For now, the rest of Day One has proceeded without incident.  We at at Cracker Barrel for a late lunch/early dinner; it was Boson&#8217;s inaugural visit, which he enjoyed via chicken-fried steak.  Later I introduced the guys to (an original card game called) &#8220;My Pet Robot,&#8221; which turned out to be a fun experience for everyone.  Boson&#8217;s suggestion for a card: &#8220;Reverse Direction&#8221; which reverses the direction of play, either clockwise or counter-clockwise.</font></p>
<p><font face="Arial Narrow">For tomorrow: Sam seems anxious about rain, which is forecast for Wednesday (9th June).  So we all agreed we&#8217;re going to simply break for a meal in Denton and press on for perhaps another 30 miles in an effort to reduce travel time on Wednesday.  If all goes well, the crew will end up at the shore sooner.</font></p>
<p><font face="Arial Narrow">We&#8217;ll see how it goes.  Everyone is enthusiastic.</font></p>
<p><font face="Arial Narrow">Highlights from &#8220;songs of the day&#8221;: &#8220;Let Me In,&#8221; &#8220;What&#8217;s The Frequency Kenneth?&#8221; and &#8220;Star Me Kitten&#8221; by R.E.M.; &#8220;Never Gonna Get It&#8221; by En Vogue.</font></p>
<p><font face="Arial Narrow">Other highlight: we passed a signal truck labeled &#8220;run-with-jazz.com&#8221;, (I couldn&#8217;t find the website, BTW) next to which was a young lady running down the road.  She started in Los Angeles, CA, and will end in New York City.  Her start date was 1 September, 2009 but she was out for two months with an injury.  We passed her in Edgewood, MD.</font></p>
<p><font face="Arial Narrow"><strong>Stats for Day One (via Sam&#8217;s ride computer):</strong><br />
53.48 miles<br />
3 hours, 39 minutes of biking time<br />
14.6 mph average<br />
32.5 mph max speed</font></p>
<p><font face="Arial Narrow">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong>DAY TWO: 8th June, 2010</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
We started off today with a trip to The Waffle House.  I successfully met Boson&#8217;s challenge of speaking with an approximate German dialect for the entirety of our breakfast there.  Sam was not impressed.</font></p>
<p><font face="Arial Narrow">Highlight: we met &#8220;Jason&#8221; on the road; he&#8217;s bicycling from Lancaster, PA, to Salisbury, MD, in one day&#8230;a whopping 200 miles!  He traveled with us for a bit, then we passed him when he stopped to take a phone call.</font></p>
<p><font face="Arial Narrow">Today we chose to stop in Denton (Day Two&#8217;s original stopping point) only for lunch, and continue for at least another 30 miles to Georgetown, DE.  Only 30 or so miles left for Day Three, and we&#8217;re done!  Rainy weather is predicted for tomorrow, so we&#8217;re planning on starting out at early as we can manage.  Our goal is to be on the road by 7:30am.  We will wake at 6am.</font></p>
<p><font face="Arial Narrow">We saw a llama (or alpaca) farm today!  It was on the far side of the highway in Delaware.  When we passed, we were hooting and hollering at the animals; it was amusing to watch them stand up and walk closer to the fence to have a better look at us; you could almost hear them saying, &#8220;What?  What&#8217;s that?  Hey, who are those guys talking to us?&#8221;</font></p>
<p><font face="Arial Narrow">Anton and Boson had their first-ever cherry lime-aids from Sonics, and were pleased with them.  I had my first-ever &#8220;Ocean Water&#8221; drink from the same, and was pretty much disgusted.  I thought it was normal bottled water or something; instead, it came out looking like the brilliant blue found in an above-ground swimming pool or something.</font></p>
<p><font face="Arial Narrow">We are all immensely excited to be down at the shore tomorrow!</font></p>
<p><font face="Arial Narrow">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong>DAY THREE/FINAL REMARKS: 9 June, 2010</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
In summary: the trip went excellently!  The main focus for the future trip should be on how to make it even better (but of course!).</font></p>
<p><font face="Arial Narrow"><strong>PACKING AND PREPARATION:</strong></font></p>
<ul>  <font face="Arial Narrow"></p>
<li>packed lightly, as we split repair gear amongst the four of us.</li>
<li>four flats total, split between 3 of the four riders.  This is normal; remember to double-check tires for foreign objects once stopped.</li>
<li>each rider needs at least one spare innertube (fitting their bike tires) and their own patch kit.  I forgot one for my bike ( ! ) and ended up taking one from Sam that wasn&#8217;t the proper size.</li>
<li>major tune-up actions (brakes, truing, lubing, etc.) happen during overnights, unless the repair is essential to keep the bike moving (a broken chain, for example).</li>
<li>keep food diverse between riders; offer to share.</li>
<li>me personally: I had a lot of room to spare in my two panniers.  I decided to pack extras (camera, board games, fresh fruit).</li>
<li>make sure at least one rider carries a decent air pump.</li>
<p></font></ul>
<p><font face="Arial Narrow"><strong>ROUTE:</strong></font></p>
<ul>  <font face="Arial Narrow"></p>
<li>worked great!  No complaints, no navigational hazards.</li>
<li>for next time, I&#8217;m considering a two-day trip, 85 miles/day.</li>
<li>added more miles to Day Two, which reduced time for Day Three.  Day Two = 90 miles; Day Three = 30 miles.  We biked only two hours on Wednesday, and were finished by 9:30am!</li>
<p></font></ul>
<p><font face="Arial Narrow"><strong>RIDERS:</strong></font></p>
<ul>  <font face="Arial Narrow"></p>
<li>send personal invites to friends already interested in cycling.</li>
<li>four total riders is a good (perfect?) number.  There&#8217;s enough room for the riders and their partners/drivers home at the beach house.</li>
<li>stress that it&#8217;s not a race; it&#8217;s about putting one foot in front of the other until the day&#8217;s miles are done.</li>
<li>co-ed seems to be a viable option; keep an equal ratio (2m/2f) if that&#8217;s the case.</li>
<p></font></ul>
<p><font face="Arial Narrow"><strong>BREAKS/STOPPING:</strong></font></p>
<ul>  <font face="Arial Narrow"></p>
<li>maintain communication: who needs to stop, when people want to stop or keep going, etc.</li>
<li>start each day with an explanation of the route, the day&#8217;s plan, etc.</li>
<li>anticipate a few stops for minor repairs (patching flats, popped chains, etc.) and take it in stride.  These are almost inevitable.</li>
<li>refuel yourself at each stop you make even if it&#8217;s just a small mouth-full of trail mix.</li>
<li>refill water &amp; sports drinks whenever possible.  It&#8217;s all right to appear to have too much to drink, because you&#8217;ll eventually need it.</li>
<li>no recommendations on specific foods, but eat proteins and carbs.  Don&#8217;t eat too much at once unless you factor in time to digest.</li>
<p></font></ul>
<p><font face="Arial Narrow"><strong>BICYCLING SAFETY:</strong></font></p>
<ul>  <font face="Arial Narrow"></p>
<li>always wear a helmet when riding.  You are moving very close to automobiles; safety is an issue.</li>
<li>stay in shoulder area; use bike lane markings and signage to your advantage.</li>
<li>when crossing merging lanes/ramps/intersections: keep the group together, staying in the shoulder.  When lane is available and the intersection/stoplight is near, &#8220;take the lane&#8221; and cross the merge area as a group.  Maintain line of cyclists as close to right-hand edge of the lane.  Rear rider should make the &#8220;clear!&#8221; announcement.</li>
<li>use hand signals so automobile drivers know where to expect you.</li>
<li>ring your signal bell when approaching pedestrians or other cyclists, or animals.  Make noise so others can learn of your location.</li>
<li>front rider makes &#8220;clear&#8221; call at intersections, stoplights, etc. (unless it&#8217;s at a merging lane as above, and the group is close together)</li>
<li>drafting is great!  Practice riding together so that bicycles can stay within 2 feet or closer to one another.</li>
<li>switch order of riders frequently.  This eases fatigue for all riders, and increases the group&#8217;s pace in general.  Practice &#8220;off-shoulder&#8221; formations (the next rider in line is slightly off to he left of the rider in front of them).</li>
<li>keep the group together.  Packs are more efficient; stragglers are safe in the group.  <em><strong>IT IS NOT A RACE</strong></em>.</li>
<p></font></ul>
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		<title>article: developing a dev team</title>
		<link>http://www.let-off.com/talk/?p=185</link>
		<comments>http://www.let-off.com/talk/?p=185#comments</comments>
		<pubDate>Thu, 19 Aug 2010 16:38:11 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[game-making]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[writing]]></category>

		<category><![CDATA[derek sivers]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[projects]]></category>

		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=185</guid>
		<description><![CDATA[i visit www.create-games.com an awful lot.  it&#8217;s a website called the daily click (or &#8220;tdc&#8221;), where people can learn about how to make their own video games using products from a company called click team.  there&#8217;s been a lot of talk at tdc about collaborating; different coders, artists, and writers working together to create an [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">i visit <strong><a href="http://www.create-games.com" title="the daily click website" target="_blank">www.create-games.com</a></strong> an awful lot.  it&#8217;s a website called <strong>the daily click (or &#8220;tdc&#8221;)</strong>, where people can learn about how to make their own video games using products from a company called <a href="http://www.clickteam.com" title="click team website" target="_blank"><strong>click team</strong></a>.  there&#8217;s been a lot of talk at <strong>tdc</strong> about collaborating; different coders, artists, and writers working together to create an excellent video game experience.</font></p>
<p><font face="Arial Narrow">at the same time, i&#8217;ve also recently read the writings by <strong>derek sivers</strong>, a creative and visionary guy who helps others develop their business and marketing plans through less-than-conventional means.  one of the articles of his i read recently, <a href="http://sivers.org/how2hire" title="derek sivers - how to hire a programmer..." target="_blank"><strong>&#8220;how to hire a programmer to make your ideas happen,&#8221;</strong></a> also piqued my interest.</font></p>
<p><font face="Arial Narrow">i decided to combine these two interests, and came up with an article for  tdc readers that lines up perfectly with this newfound rush forward for collaboration.  it&#8217;s largely a summarization of sivers&#8217; article, but includes the context of <strong>tdc</strong> so it doesn&#8217;t alienate the <strong>tdc</strong> audience.  enjoy!</font></p>
<p><font face="Arial Narrow">///</font></p>
<p><font face="Arial Narrow">With all this talk about collaboration and partnerships in creating games, it seemed important to share this information.</font></p>
<p><font face="Arial Narrow">I recently uncovered an article&#8211;<strong>&#8220;how to hire a programmer to make your ideas happen&#8221;</strong>&#8211;by Derek Sivers, a visionary business developer and musician; the guy who started CD Baby and several other businesses and creative efforts. He&#8217;s released a mass of free materials and teachable content on his website, helping people turn their ideas into a reality.</font></p>
<p><font face="Arial Narrow">This is a link to the full version of the article:</font></p>
<p><font face="Arial Narrow"><a href="http://sivers.org/how2hire">http://sivers.org/how2hire</a></font></p>
<p><font face="Arial Narrow">The article I am talking about here defines some concrete steps on how to most effectively hire new software development team members. Here&#8217;s a snippet about people who start working with you, but for some reason it doesn&#8217;t work out:</font></p>
<p><font face="Arial Narrow"><em>Some will definitely go bad. Just expect it and don&#8217;t let it upset you. They&#8217;ll say something has come up, that they can&#8217;t start until next month, that it&#8217;s harder than they thought, or just disappear and never reply. When this happens, just mark that person&#8217;s project as cancelled or complete, and say goodbye nicely. Then carry on with the rest.</em></font></p>
<p><font face="Arial Narrow">This kind of thing happens a lot. Projects start up with tremendous amounts of energy and enthusiasm, but peter out. A major hub-bub ensues when people ask for contributors to a group project, as everyone who reads about it fantasizes that since more people are working on the same project&#8211;with their collective wisdom reinforcing everyone&#8217;s input&#8211;that it&#8217;s bound to be a tremendous success.</font></p>
<p><font face="Arial Narrow">Then the enthusiasm dies down, and most of the programmers, writers, and artists who were all gung-ho about this new, exciting project simply disappear. It&#8217;s either through some spastic flurry of OMG MY LIFE IS TOTALLY SWAMPED RIGHT NOW AND I HAVE NO TIME FOR THIS I&#8217;M TOTALLY SORRY&#8230;Or it&#8217;s like the person vaporized and is simply absent from the team.</font></p>
<p><font face="Arial Narrow">I&#8217;ve just done this myself actually, inviting a collaboration with another TDC member, but realizing I was in way over my head. We&#8217;ve put the project on hold&#8211;or at least the collaboration part of it&#8211;until we both sort out our schedules a bit. I felt very sheepish about it, and apologized. We&#8217;re coming back to it later though&#8230;Honest!</font></p>
<p><font face="Arial Narrow">These things happen.  It&#8217;s all part of the development process.  Specifically, it&#8217;s about <strong>developing a team</strong>.</font></p>
<p><font face="Arial Narrow"><em>So how do you beat this?</em> How do you cultivate a finished product when working with someone other than just yourself? Sivers recommends a few steps for effectively finding team members. Although the full post isn&#8217;t very long and you definitely should read it, I&#8217;ve condensed it here.</font></p>
<p><font face="Arial Narrow">1.  <strong>Come up with the bare-bones design for your project.</strong>  Sivers calls this &#8220;Version 1.0.&#8221;  This is the bare minimum that would make you happy.</font></p>
<p><font face="Arial Narrow">2.  <strong>Put together a brief story about what you&#8217;re hoping to accomplish with this project/game.</strong>  I stress this is <em>brief</em>. You can develop a longer, feature-complete design document later, or at least for a different purpose. Keep your story short and to the point.</font></p>
<p><font face="Arial Narrow">Here&#8217;s an example: <em>&#8220;I&#8217;m creating a classic platformer adventure about a hero that seeks revenge against her captors in a strange, alien world. She can change her density so that she is able to float in mid-air, sink through the ground, or pass through walls. The character will gain and upgrade these abilities over time, and players will need to use these abilities to reach certain areas of the map and solve puzzles.&#8221;</em></font></p>
<p><font face="Arial Narrow">3.  <strong>Put together your design document.</strong> THIS is the painstakingly composed, thorough, long, very detailed list that describes everything that your Version 1.0 should do.</font></p>
<p><font face="Arial Narrow">4. <strong> Break down that design document into smaller, more digestible chunks.  </strong>Sivers calls these &#8220;milestones.&#8221; Actually, it&#8217;s an industry term as well, so become familiar with it. The idea behind a milestone is that it&#8217;s a small bit that can be worked on, independent of everything else on the design document, which adds to the completed project. It&#8217;s one piece of the puzzle, allowing the programmer to focus all their energy and attention to that smaller piece.</font></p>
<p><font face="Arial Narrow">5.  <strong>Make your first milestone a stand-alone project. </strong> A game engine is a perfect example.</font></p>
<p><font face="Arial Narrow"><em>&#8220;I&#8217;m looking for a custom platform engine that allows the player to hover in the air for a short time after a jump, as well as sink through platforms as if they were melting, but come out on the other side. The player should be able to do the same thing for walls, as well.&#8221;</em>  This should do the trick.</font></p>
<p><font face="Arial Narrow">6.  <strong>Post your first milestone as a request anywhere and everywhere it will be seen by potential candidates.</strong>  Here at TDC, maybe the ClickTeam forums, and other active websites that focus on MMF2 or other ClickTeam products.</font></p>
<p><font face="Arial Narrow">7.  <strong>After receiving your responses (and this is assuming you receive several responses, of course!), choose more than one person to do the job.</strong> This may seem odd, but you&#8217;re hedging your bets here. What if that one person you&#8217;ve picked flakes out on you? What if they work too slow for your liking? What if they simply disappear? There&#8217;s always at least one more person who&#8217;s looking into the project.</font></p>
<p><font face="Arial Narrow">&#8230;So when someone says, &#8220;So what&#8217;s your Plan B?&#8221; You&#8217;ll actually have an answer. The folks who don&#8217;t follow-through with the first milestone for some reason, you can simply and courteously close the deal with them. Say &#8220;Maybe next time, but until then, best of luck!&#8221;</font></p>
<p><font face="Arial Narrow">8.  <strong>Out of all the finished submissions, pick the person you like the most.</strong></font></p>
<p><font face="Arial Narrow">Let&#8217;s be honest here. This website and community are full of casual users. Not many people are treating their ClickTeam products like a serious tool to develop the next killer app, fantastic game, or whatever. Most folks are here to have fun, and pick up MMF2 when they have the spare time and nothing else better to do. That&#8217;s totally fine, and honestly it&#8217;s what I do myself.</font></p>
<p><font face="Arial Narrow">But for those who truly believe in the power of the tool they hold in their hands, who spend hours developing new extensions and/or ways to use them, who laboriously create dozens of frames of animation&#8230;Those are the folks who will respond to such a process as is outlined above. Those are the people who will finish that milestone project for you, and who you will want to work with.</font></p>
<p><font face="Arial Narrow">Stick with them, keep feeding them the milestones, and before you know it, your collaboration will result in a completed project&#8230;Which is a rarity these days.</font></p>
<p><font face="Arial Narrow">Best of luck to you, Clickers.  <img src="http://www.create-games.com/images/smile.gif" border="0" /></font></p>
<p><font face="Arial Narrow">///</font></p>
<p><font face="Arial Narrow">note: you can see my original posting of this article<strong><a href="http://www.create-games.com/article.asp?id=2193" title="original article on tdc - developing a dev team" target="_blank"> here</a></strong>.  please note that the version i have posted at <strong>www.let-off.com</strong> fixes some of the typographical errors i made in the original posting.</font></p>
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		<title>board game design class - sept &#038; oct &#8216;10</title>
		<link>http://www.let-off.com/talk/?p=184</link>
		<comments>http://www.let-off.com/talk/?p=184#comments</comments>
		<pubDate>Tue, 17 Aug 2010 11:48:50 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[baltimore]]></category>

		<category><![CDATA[board games]]></category>

		<category><![CDATA[free stuff]]></category>

		<category><![CDATA[game-making]]></category>

		<category><![CDATA[baltimore free school]]></category>

		<category><![CDATA[board]]></category>

		<category><![CDATA[card]]></category>

		<category><![CDATA[classes]]></category>

		<category><![CDATA[free]]></category>

		<category><![CDATA[game design]]></category>

		<category><![CDATA[happy hour]]></category>

		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=184</guid>
		<description><![CDATA[a free board game design class will begin in september this year at the baltimore free school, letting participants turn their own ideas into reality as board games, card cames, miniatures games, and more.  four sessions of in-class instruction, exercises, and playtesting will be followed-up with tuesday evening board game happy hours at a local [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">a<strong> free board game design class</strong> will begin in september this year at the <a href="http://freeschool.redemmas.org" title="the baltimore free school" target="_blank"><strong>baltimore free school</strong></a>, letting participants turn their own ideas into reality as board games, card cames, miniatures games, and more.  four sessions of in-class instruction, exercises, and playtesting will be followed-up with tuesday evening board game happy hours at a local pub where students can play their own designs alongside their published favourites (more news on that later!).</font></p>
<p><font face="Arial Narrow">for more info, see below or <a href="mailto:boardgames@let-off.com" title="e-mail us regarding the board game design class.">e-mail boardgames@let-off.com</a>.</font></p>
<p><img src="http://www.let-off.com/bgames/bgclass_poster.png" alt="poster for board game design class" width="456" height="596" /></p>
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		<title>what if&#8230;? 3 august 2010</title>
		<link>http://www.let-off.com/talk/?p=183</link>
		<comments>http://www.let-off.com/talk/?p=183#comments</comments>
		<pubDate>Wed, 04 Aug 2010 12:12:36 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[board games]]></category>

		<category><![CDATA[game-making]]></category>

		<category><![CDATA[writing]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[creative thinking]]></category>

		<category><![CDATA[roger von oech]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=183</guid>
		<description><![CDATA[to jump-start my brain while pondering a current board game design (a basic car-racing game, at the moment&#8230;it&#8217;s sorely lacking in theme or the &#8220;spark&#8221; that brings players back for more), i consulted my handy-dandy &#8216;creative whack pack&#8217; designed by roger von oech.  to sum up, each card in the set has a suggested creative [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">to jump-start my brain while pondering a current board game design (a basic car-racing game, at the moment&#8230;it&#8217;s sorely lacking in theme or the &#8220;spark&#8221; that brings players back for more), i consulted my handy-dandy <a href="http://creativewhack.com/product.php?productid=64&amp;cat=1&amp;page=1" title="the creative whack pack by roger von oech" target="_blank">&#8216;creative whack pack&#8217; designed by roger von oech</a>.  to sum up, each card in the set has a suggested creative thinking exercise, designed to &#8216;whack&#8217; you out of your current/stale mode of thinking, so that new ideas will emerge.  the ones that were drawn for this particular exercise include:</font></p>
<p><font face="Arial Narrow"><strong>have something at stake -</strong> survival, self-esteem, money, reputation&#8211;so the player is motivated to win.</font></p>
<p><font face="Arial Narrow"><strong>ask &#8220;what if?&#8221; -</strong> what off-beat &#8220;what if&#8221; questions can you ask about your concept?</font></p>
<p><font face="Arial Narrow"><strong>make a decision -</strong> evaluate the idea, and critically weigh the evidence.  run a risk analysis, and listen to your gut.  what is your decision?</font></p>
<p><font face="Arial Narrow">so i developed a long list of &#8220;what if&#8221; questions before going to bed that evening, with the hopes that the next step is to sift through the ideas and come up with one that sticks for the current game design i&#8217;m developing.  the rest of the ideas can certainly be kept in the morgue for later retrieval and use.  i will also be using this same exercise as part of my upcoming <a href="http://freeschool.redemmas.org/content/board-game-design" title="board game design at the baltimore free school" target="_blank">board game design course</a> this september/october.</font></p>
<p><font face="Arial Narrow"><em><strong>what if&#8230;</strong></em></font></p>
<ul> <font face="Arial Narrow"></p>
<li>players were trying to escape the nothing?</li>
<li>there was a herd of stampeding animals close behind?</li>
<li>the players were racing snails?</li>
<li>the players were racing through an office to use the photocopier?</li>
<li>the players were sperm cells on their way to the egg?</li>
<li>the payers herded animals along the track ahead of them?</li>
<li>the players had to crack a secret code before they could cross the finish line?</li>
<li>the players were maids in a cleaning service?</li>
<li>players were parents in a toy store the day before christmas?</li>
<li>the players were tax collectors?</li>
<li>players had a family of ducks (including ducklings) following them?</li>
<li>players were storm chasers in tornado country?</li>
<li>players were fatties at a chinese buffet restaurant?</li>
<li>players were lost socks in the &#8216;laundry worm hole&#8217;?</li>
<li>the last-place player could fuck with the first-place player?</li>
<li>the last-place player could win if they killed-off the other players?</li>
<li>the players had to visit different stations in a food-eating contest?</li>
<li>players were servers in a busy restaurant?</li>
<li>players were commission-based used-car salespeople?</li>
<li>players were in the belly of a sinking ship?</li>
<li>each individual player had to visit all checkpoints, but in a different order than all other players?</li>
<li>players could throw switches that open or close passages and doors?</li>
<li>at different stations there were different pieces of code, and players must acquire the pieces, decode the combination, then escape?</li>
<li>players were inmates and must bribe prison guards to escape?</li>
<li>players were packages in the u.s. postal system?</li>
<li>players were pieces of luggage in a busy airport?</li>
<li>players were taxis, picking up fares across the city?</li>
<li>players were sea monkeys on some little kid&#8217;s bookshelf?</li>
<li>players were staff at a busy daycare center?</li>
<li>players were thieves running from the police after a botched heist scheme?</li>
<li>players were mosquitos feasting on picnic guests?</li>
<li>players were strange life forms trying to implant their own genetics into the &#8220;birthing receptacle&#8221; that creates the next generation?</li>
<li>the players were antique dealers/brokers at a flea market?</li>
<li>players were in a grocery store, fighting off cravings in every aisle?</li>
<li>players were dogs or cats marking their territory?</li>
<li>the players were house-painters, paid by the square foot of coverage?</li>
<li>players were lawn-care groundskeepers, mowing the lawn?</li>
<li>players had to pick up and deliver cargo with a forklift?</li>
<li>players were parents looking for their errant children on prom night?</li>
<li>players were inmates during a prison riot?</li>
<li>players were tomb raiders escaping from a trap-infested temple?</li>
<li>players were journalists chasing stories around the city?</li>
<li>players were no-holds-barred, full-contact, toboggan racers?</li>
<p></font></ul>
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		<title>the outlaw, the drunk, and the whore: it can be beaten</title>
		<link>http://www.let-off.com/talk/?p=182</link>
		<comments>http://www.let-off.com/talk/?p=182#comments</comments>
		<pubDate>Tue, 03 Aug 2010 11:37:46 +0000</pubDate>
		<dc:creator>sycla</dc:creator>
		
		<category><![CDATA[game-making]]></category>

		<category><![CDATA[del duio]]></category>

		<category><![CDATA[dxf games]]></category>

		<category><![CDATA[indie games]]></category>

		<category><![CDATA[multimedia fusion 2]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=182</guid>
		<description><![CDATA[the outlaw, the drunk, and the whore is a retro-styled, diablo-esque action game for the pc.  you pick one of three different disreputable characters and wander your way through the wild west on a quest for an eminently highjack-able shipment of union gold on its way to fort knox.  purchase items and upgrades along the [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow"><strong>the outlaw, the drunk, and the whore</strong> is a retro-styled, <strong><em>diablo</em></strong>-esque action game for the pc.  you pick one of three different disreputable characters and wander your way through the wild west on a quest for an eminently highjack-able shipment of union gold on its way to fort knox.  purchase items and upgrades along the way that turn your misfit into a truly formidable bandit. the game culminates in a surprise showdown with the devil (in true wild west fashion) that was a complete surprise. a wry sense of humour runs throughout the game, making it a blast to play from beginning to end.<br />
</font></p>
<p><font face="Arial Narrow"><strong>odw</strong> is also quite difficult.  but our beloved editor of let-off studios completed the game just last night (with a final score over 2 million points, i might add).</font></p>
<p><font face="Arial Narrow"><img src="http://www.let-off.com/software/screens/odw/odw_victory.png" alt="victory screen - odw" width="497" height="300" /></font></p>
<p><font face="Arial Narrow"><a href="http://del_duio.sitesled.com/ODW/ODWinfo.html" title="download the demo or buy the full version  - odw" target="_blank">you can download the demo of o.d.w. here</a>. the full version is only <strong>$5</strong>, and is <em><strong>highly</strong></em> recommended.</font></p>
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		<title>new game: pigeon power</title>
		<link>http://www.let-off.com/talk/?p=181</link>
		<comments>http://www.let-off.com/talk/?p=181#comments</comments>
		<pubDate>Wed, 28 Jul 2010 14:41:15 +0000</pubDate>
		<dc:creator>sycla</dc:creator>
		
		<category><![CDATA[baltimore]]></category>

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		<category><![CDATA[illustrations]]></category>

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		<category><![CDATA[download]]></category>

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		<category><![CDATA[pigeon]]></category>

		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=181</guid>
		<description><![CDATA[today marks a milestone in let-off studios history: the release of our first-ever collaborative video game.
 pigeon power was advertised quite some time ago as a 2010 release, but only now has it been completed (that is, it&#8217;s months overdue). to make a long story short, our editor celebrates his birthday during february, and he wanted [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">today marks a milestone in let-off studios history: <em><strong>the release of our first-ever collaborative video game.</strong></em></font></p>
<p><font face="Arial Narrow"><strong> pigeon power</strong> was <a href="http://www.let-off.com/talk/?p=166" title="first mention of pigeon power" target="_blank">advertised quite some time ago</a> as a 2010 release, but only now has it been completed (that is, it&#8217;s months overdue). to make a long story short, our editor celebrates his birthday during february, and he wanted to celebrate by creating a video game project with contributions from all of his party guests.  people arrived with their potluck dishes and spent time making audio recordings, colouring pictures, and drawing original artwork.</font></p>
<p><font face="Arial Narrow">the rest of that weekend and the following week, steve (our editor) cobbled together all the materials and sound effects, and came up with the bare bones to a video game.  although his goal was to finish the game by the end of the month, other projects and obligations had the upper hand, and pigeon power was set off to the side&#8230;but not any more!</font></p>
<p><font face="Arial Narrow">the initial release of <strong>pigeon power</strong> is now ready for the public.  here&#8217;s a description:</font></p>
<blockquote><p><font face="Arial Narrow">join esther the pigeon on a journey of self-discovery and self-improvement, and adventure!  Esther goes where no pigeon has gone before in an effort to fulfill her destiny!</font></p></blockquote>
<p><font face="Arial Narrow"><strong><a href="http://www.let-off.com/software/bday_2010.exe" title="download pigeon power - the game" target="_blank">you can download pigeon power here.</a></strong> the game is designed to be played on windows machines, but will work on mac and *nix machines using a windows emulator.</font></p>
<p><font face="Arial Narrow">below are some screen shots from the game.  features include:</font></p>
<ul> <font face="Arial Narrow"></p>
<li>completely hand-drawn, scanned artwork.</li>
<li>entirely original sound effects and background music.</li>
<li>five levels of platform action and adventure.</li>
<li>features &#8220;real life&#8221; baltimore locations.</li>
<li>a light-hearted storyline and narration keeps players oriented on the next objective.</li>
<li>suitable for all ages!</li>
<p></font></ul>
<p><font face="Arial Narrow"><a href="http://www.let-off.com/software/screens/bday_2010/bday_2010_1.jpg" title="pigeon power screen 1" target="_blank"><img src="http://www.let-off.com/software/screens/bday_2010/bday_2010_1.jpg" alt="pigeon power screen one" width="320" height="265" /></a></font></p>
<p><font face="Arial Narrow"><a href="http://www.let-off.com/software/screens/bday_2010/bday_2010_2.jpg" title="pigeon power screen 2" target="_blank"><img src="http://www.let-off.com/software/screens/bday_2010/bday_2010_2.jpg" alt="pigeon power screen two" width="320" height="265" /></a></font></p>
<p><font face="Arial Narrow"><a href="http://www.let-off.com/software/screens/bday_2010/bday_2010_3.jpg" title="pigeon power screen 3" target="_blank"><img src="http://www.let-off.com/software/screens/bday_2010/bday_2010_3.jpg" alt="pigeon power screen 3" width="320" height="265" /></a></font></p>
<p><font face="Arial Narrow"><a href="http://www.let-off.com/software/screens/bday_2010/bday_2010_4.jpg" title="pigeon power screen 4" target="_blank"><img src="http://www.let-off.com/software/screens/bday_2010/bday_2010_4.jpg" alt="pigeon power screen 4" width="320" height="265" /></a></font></p>
<p><font face="Arial Narrow"><a href="http://www.let-off.com/software/screens/bday_2010/bday_2010_5.jpg" title="pigeon power screen 5" target="_blank"><img src="http://www.let-off.com/software/screens/bday_2010/bday_2010_5.jpg" alt="pigeon power screen 5" width="320" height="265" /></a></font></p>
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		<title>a night at the (horrible) movies</title>
		<link>http://www.let-off.com/talk/?p=180</link>
		<comments>http://www.let-off.com/talk/?p=180#comments</comments>
		<pubDate>Mon, 26 Jul 2010 12:18:55 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[personal]]></category>

		<category><![CDATA[writing]]></category>

		<category><![CDATA[christopher nolan]]></category>

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		<category><![CDATA[inception]]></category>

		<category><![CDATA[leonardo dicaprio]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=180</guid>
		<description><![CDATA[a better ending to inception:
cobb was actually living in his own dream world, and all those with whom he interacted were &#8216;projections&#8217; from his own subconscious; his wife repeatedly attempted to rescue him from his delusional existence by invading his dreams and doing things that would hopefully shake him out of his magic reality (like [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">a better ending to <strong><em>inception</em></strong>:</p>
<p><em>cobb was actually living in his own dream world, and all those with whom he interacted were &#8216;projections&#8217; from his own subconscious; his wife repeatedly attempted to rescue him from his delusional existence by invading his dreams and doing things that would hopefully shake him out of his magic reality (like killing the young business executive in the winter fortress, for example).  meanwhile, the subconscious projection of his wife continues to delude him even further, making him continue to think that he was responsible for her death.  in reality, she is still alive and he&#8217;s the one still asleep.  he eventually wakes up, his wife standing over him, realizing that as much as he had attempted to analyze dream-state behaviour, he was still wrong.</em></p>
<p>the film was a disappointment.  i thought&#8211;half-way through&#8211;that i had predicted the ending, but when the movie ended i realized that a better ending was possible.  for some reason, i became incredibly irritated by that fact, perhaps because it was so over-hyped to me. i&#8217;m three for three in terms of seeing awful big-budget films this year.  i think i&#8217;m done for the next six months, at least; friends, please don&#8217;t bother me about them until january.</p>
<p>and now, a transcript of recent text messages between a friend of mine and me, regarding my recent viewing of inception.</p>
<p>///</p>
<p><strong>me: </strong>i figured you would be one of my only friends who [would be impressed that i] came up with a better ending for -inception-. film was bad, ending was utter poop.</p>
<p><strong>friend:</strong> aaaah interesting. haven&#8217;t seen it yet but a lot of folks i know were wild about it. you are right that i can do better than poop.</p>
<p><strong>me:</strong> i recommend you skip it. a ball-less turd of a film.</p>
<p><strong>friend:</strong> i didn&#8217;t realize turds had balls in the first place! i learn so much from our friendship.</p>
<p><strong>me: </strong>well, only in a world where turds have balls could a rube like me fashion a better ending to any film, hollywood blockbuster or otherwise.</p>
<p><strong>friend:</strong> well then i guess turds everywhere swing their balls with abandon.</p>
<p><strong>me:</strong> you know this, [friend]. try not to dwell on it, though. think happy thoughts, and hold not hollywood to any scrutiny whatsoever.</p>
<p><strong>friend: </strong>i tend not to and will try not to think of ball swinging turds.</p>
<p><strong>me: </strong>aha! you found a way to beat the movies!!!        ps: i apologize for being on such a tear about this.</p>
<p><strong>friend:</strong> haha no worries, you are always welcome to free associate.</font></p>
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		<title>incoming album: boneslinky</title>
		<link>http://www.let-off.com/talk/?p=179</link>
		<comments>http://www.let-off.com/talk/?p=179#comments</comments>
		<pubDate>Thu, 22 Jul 2010 11:45:52 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[baltimore]]></category>

		<category><![CDATA[dmfs]]></category>

		<category><![CDATA[music]]></category>

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		<description><![CDATA[help spread the word about this incredible rock n&#8217; smut experience all across the world:



]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">help spread the word about this incredible rock n&#8217; smut experience all across the world:</font><br />
<a href='http://kck.st/ac5tci'><img border='0' src='http://www.kickstarter.com/projects/1129765928/dmfs-presents-boneslinky-presale-packages/widget/card.jpg' /></a><br />
<font face="Arial Narrow"><br />
</font></p>
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		<title>goals in 2010: a re-assessment</title>
		<link>http://www.let-off.com/talk/?p=178</link>
		<comments>http://www.let-off.com/talk/?p=178#comments</comments>
		<pubDate>Fri, 18 Jun 2010 13:27:59 +0000</pubDate>
		<dc:creator>editor</dc:creator>
		
		<category><![CDATA[economy]]></category>

		<category><![CDATA[personal]]></category>

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		<category><![CDATA[2010]]></category>

		<category><![CDATA[failure]]></category>

		<category><![CDATA[goal setting]]></category>

		<category><![CDATA[goals]]></category>

		<category><![CDATA[personal finance]]></category>

		<guid isPermaLink="false">http://www.let-off.com/talk/?p=178</guid>
		<description><![CDATA[from the editor.
one of my four goals for 2010 is to pay off $8,000 of my school loan (about half of my remaining total).  this hasn&#8217;t been working.  i need to re-examine what&#8217;s been going on and come up with an alternative solution.
the state of things.  i set out initially to pay $750 per month [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Arial Narrow">from the editor.</font></p>
<p><font face="Arial Narrow">one of my<a href="http://www.let-off.com/talk/?p=173" title="1st period update - goals 2010"> four goals for 2010</a> is to <strong>pay off $8,000 of my school loan</strong> (about half of my remaining total).  this hasn&#8217;t been working.  i need to re-examine what&#8217;s been going on and come up with an alternative solution.</font></p>
<p><font face="Arial Narrow"><strong>the state of things.  </strong>i set out initially to pay $750 per month against my school loan, delivering payments via credit card to the loan company.  last month&#8217;s payment was a paltry $350, and this month&#8217;s payment totalled $450.  what the hell happened?</font></p>
<p><font face="Arial Narrow">essentially, there were numerous expenses i&#8217;d not factored into my initial budget.  these include:</font></p>
<ul>
<li><font face="Arial Narrow">emergency repairs (looks like my car&#8217;s electrical system is on the blink&#8230;if it cares to blink at all)</font></li>
<li><font face="Arial Narrow">car insurance (currently over $900 per year, which isn&#8217;t much but the quarterly payments are significant enough)</font></li>
<li><font face="Arial Narrow">travel (yeah, i do want to take vacations and breaks&#8230;this costs money)</font></li>
<li><font face="Arial Narrow">other 2010 goals (these cost money too)</font></li>
</ul>
<p><font face="Arial Narrow">i have dipped into my savings account (via my automatic overdraft protection) a couple times since april: basically once every month i&#8217;m paying out of my savings account, even if it&#8217;s something less than $50.  though it&#8217;s not much, i feel it&#8217;s a horrible habit to begin, and definitely not a sustainable behaviour in any case.</font></p>
<p><font face="Arial Narrow"><strong>how do i solve this?</strong>  i see several options.</font></p>
<ol>
<li><font face="Arial Narrow"><strong>extend the goal into 2011.</strong> this will delay the goal about 6 months.  by default this is do-able.</font></li>
<li><font face="Arial Narrow"><strong>re-assess the goal to be $6,000 instead of $8,000 by year&#8217;s end.</strong> again, this is an approachable goal, and it would be done soon enough anyway.</font></li>
<li><font face="Arial Narrow"><strong>pay off whatever i&#8217;m short the $8,000 at the end of they year with my savings account.</strong> this is also doable, but i feel it&#8217;s undesirable (too close to &#8220;admitting failure&#8221; than i prefer).  in all honesty, i see myself doing this anyway.</font></li>
<li><font face="Arial Narrow"><strong>improve my income stream in some way.</strong> this is possible, but at the present time it doesn&#8217;t seem a very realistic possibility.  one of my other goals for this year is to publish a board game of my own, and i will be acquiring a construction certification in late july as a possibility for side jobs.  but there are a number of other commitments i would have to sacrifice in order to make a side job viable, and the board game has no financial guarantee.  i am not ready for this step just yet, i reckon. </font></li>
<li><font face="Arial Narrow"><strong>stay on a $750 payment schedule, but pay these every 1.5 months.</strong> so i would keep the $750 payment structure, just not on the same timetable.  although it satisfies one of the criteria, putting a wrinkle into my solid monthly payment schedule doesn&#8217;t seem like a good idea.  furthermore, it doesn&#8217;t help me meet the goal any quicker.</font></li>
</ol>
<p><font face="Arial Narrow">out of all the options i&#8217;ve listed above, a combination of the first two seems the friendliest option.  however, as i mentioned above, i&#8217;m more concerned about accomplishing the goal i&#8217;ve set.  i think my course of action will be to pay what i can per month (which seems to be about $450 per month at the moment) and then make up the difference at the end of the year with payments from my savings account.  although this takes away some of my financial cushion, it&#8217;s likely to afford me greater peace of mind than stretching the goal out along a lengthier time table.</font></p>
<p><font face="Arial Narrow">this is, of course, dependent on whether or not i still have savings left; unforseen emergencies may come up that cause some additional dwindling of my savings.  that&#8217;s not worth even speculating at this point.  my &#8220;plan b&#8221; (which combines options 1 and 2 above) can compensate for a significant loss of savings assets, so i&#8217;ll defer to that if necessary.</font></p>
<p><font face="Arial Narrow">as this is a personal goal, and no one else really has any stake in it, i&#8217;m merely thinking out loud with this.  but i had made a promise to myself to do it in 2010, and i want to find a way to achieve that goal.  i&#8217;m not too pleased about this at the moment, to be honest, but i have a feeling i will be much more satisfied once i can finally write off that debt.</font></p>
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