Bill Nye versus Kenneth Ham Drinking Game

My girlfriend and I recently watched the soon-to-be-infamous (if not already) debate between Kenneth Ham of the Creationist Museum and the Answers In Genesis organization, and Bill Nye “The Science Guy.” My significant other and I gained such enjoyment out of the experience that we resolved that henceforth we would watch the debate every Christmas day and participate in a drinking game, sure to have us rolling on the floor not just with laughter but also with alcoholic stupor.

The main question of the debate was “Is Creation[ism] a valid model of origins in today’s modern, scientific era?”

DRINK WHEN:

  • Bill Nye uses the word “extraordinary” (referring to the claims of Kenneth Ham of proof and substantiations for Young-Earth Creationism found in the Bible and elsewhere)
  • Bill Nye uses the phrase “on the outside” (he’s referring to the science community not allied with Creationist causes)
  • Kenneth Ham uses the word “hijack” (referring to how scientists have appropriated the word “science”…from Creationists)
  • Kenneth Ham uses the word “book” (blatantly obvious referral to the Bible)

These four criteria are all you’ll need to be staggeringly, slobberingly drunk, likely within the first hour.

PLATINUM LEVEL

  • Bill Nye makes an appeal to “voters and taxpayers” (pleading with citizens to keep science legitimate in schools)
  • Bill Nye says the phrase “reasonable man” (referring to himself when considering Ham’s proofs)
  • Chug the rest of your current drink when Kenneth Ham goes on his “origin” diatribe (there’s a segment in particular near the close of the Q&A)
  • Chug the rest of your current drink when Bill Nye mentions the post-grad major conspicuously absent from Kentucky colleges and universities

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You’ll likely want to ruminate after chugging, dare you attempt the Platinum level. This is the world we’re living in, folks.

I slept very soundly the night after we watched the debate, secure in my belief (dare I say “faith”) that godlessness is alive and well, and has at least one staunch, blindingly-intelligent, eloquent supporter. Hitchens may be gone, but Nye is performing admirably when attempting to fill those shoes.

new flash game: RATCHET UP

I made a retro arcade shootemup Flash game in about 5 hours for the Klik of the Month Klub #79: RATCHET UP. Play by clicking here.

ratchet up - screenshot

To start the game, press UP or DOWN (cursor keys or joypad) to select Identical Waves (all enemies are the same in each wave) or Random Waves (all enemies are likely different in each wave), then press SHIFT KEY or BUTTON 1.
Use the SHIFT KEY or BUTTON 1 on your joypad to shoot. Hold it down to autofire.
Last as long as possible, and make a high score.

ABOUT THIS GAME
I used library graphics from MMF2 for nearly everything, and definitely for all the enemies and the player ship. I think I only made one explosion graphic, and composed the menu screens. Music is from playonloop.com. I made the sound effects in BFXR.

This is more of an exercise than an engaging game, I confess. I feel like 2014 will be a year that I complete a major project, and finishing small preparatory toys like this is one way to build up to it (or distract myself from a more intimidating project…). My girlfriend and I are pretty fixated on combining our efforts to create a Demon Baby-themed adventure game, but until then RATCHET UP and its ilk will have to suffice.

Enjoy!

note to self

I’m not normally a person who appreciates pranks, but the subtext (and the fact that this is simply a promo for a b-horror flick: the types of movies I was weaned on as a baby myself) makes this the best baby ever.

new game: Gnomus Maximus

I’ve created a retro-platform-action-arcade game called Gnomus Maximus. Download it here.

You and your garden gnome buddies have had your tools stolen by a pack of roving dogs, and it’s up to you to reclaim them! Classic platforming action appropriate for all ages, with four game modes:

Classic Mode: complete the game at your own pace, learning the layout as you go
Sunrise Mode: a speed-run that applies a considerable challenge to veterans
Jump Adventure: dexterity and jumping skills within a tight time limit will allow you to reach the top and post your high scores
Giving Gifts: you’ve found all the tools…Now give them back to the proper garden gnomes

screenshot - gnomus maximus

Gnomus Maximus is a stand-alone EXE (packaged in a ZIP file) made for Windows. It’s just a bit over 16MB in size. Linux & Mac users will likely be able to make it work with an emulator.

ABOUT THIS GAME
I jumped into the Klik & Klaus Sekret Santa event over at Glorious Trainwrecks. Participants submit a “wish list” of things they want to have in a game, random drawings are conducted, and participants are assigned a wish list to accommodate. Two weeks later, you submit a game with a nice little “TO” and “FROM” on the description page. Loads of fun.

I actually took one of my old, dormant game ideas and finally finished it. Long story short, I used the Platform Movement Object/PMO in Multimedia Fusion 2 to finish this one. It was my first experience with the Object, and I learned a multitude of new skills with this project.

Testing and support supplied by A.C. Donovan, Old Man Clayton, and DKA. Music from Advertise-Play/Nastyman the Play On Loop website. Most SFX made with bfxr, while a couple level-end SFX were from Warlords and Tempest. Gnome photos were found through public domain/fair use image searches.

Feedback, positive or otherwise? Please send me a message or comment below to let me know what you think.

THANK YOU FOR PLAY!

mead report 2: batch 1

After a month, I tested out my first-ever jug of honey mead. Back then, it was about a month old, and waaaaay too sweet to enjoy fully. So a month later I had a little nip from the same bottle, and I can tell that at least something is happening. It has acquired a tartness that I kind of like, though it is still incredibly sweet: an artifact of the honey used in making it, obviously. Speaking of artifacts, there’s a lot of sediment and fine particulates at the bottom of the jug. Maybe it’s leavings from the yeast? Common sense tells me to avoid consuming it.

this is home-brewed mead, not a urine sample.

The colder months really aren’t the time of the year to be brewing, are they? Seems like my yeast has been sleepy, though the drink is slightly carbonated. An acquaintance suggested I use a yeast starter with mead, as carbons present in the honey prevent effective carbonation/yeast proliferation. Meanwhile, the recipe I used stated that if organic unfiltered honey is used, there should be enough wild yeast and “activators” present in the honey to allow for proper fermentation. The jury’s still out on the yeast starter, but I think brewing over the winter is no longer an option for future batches.

I’m not blind yet, and I’ve not given myself food poisoning. So at least it’s a step up from prison hooch. If this all goes well, maybe I’ll just invest in a still and start making my own with some “proper equipment.”

At this rate, I think it ought to be ready for my birthday in mid-February.We’ll taste again in January to see what’s changed.

Mead Report 1: batch 1

I saw an article about how to make your own mead from honey and water in The New Pioneer magazine, and decided to give it a try. We used filtered water and locally-harvested wild orange blossom honey.

A first taste confirmed that it’s still way too sweet, which means there’s more time needed for the yeast to devour the sugars present from the honey.

We’ll see how it tastes after another month. But I’m surprised that I didn’t break the mead, and we didn’t die or go blind. Pictured below is the mead in its current container: an old sangria bottle with a bit of plastic shopping bag as an airlock. Before I transferred it to this bottle, it was a LOT clearer. But it’s definitely effervescent, which is good.

mead batch 1

New Flash Game: The 13th Hour

I created another Flash game, this one for The TDC Scrolls community project. The theme was THE THING FROM ANOTHER WORLD.

To play, click here.

ENJOY!

screen shot - the 13th hour

New Flash Game: RUN LIKE HELL

Itching to make a game, and incensed/inspired by a recent visit to The Daily Click, I put together a game for a gamejam. The idea of a gamejam is to make a functional game in a very short period of time. This particular event - The Arbitrary Gamejam (or TAG for short) - had three words to use or combine as an inspirational theme to the competition; I chose “Anabasis” from the lot of ‘em. The game was conceived, rendered, and playtested to my satisfaction by yours truly in about 14 hours, all told.

The game is called RUN LIKE HELL.  Your army has been routed, your leader killed, and you’ve soiled your armour. Nothing left to do but RUN LIKE HELL.

screenshot from RUN LIKE HELL

Had I more time and/or more skill, I would have added in a Mountain stage and a Beach stage, to fit in with the history behind Anabasis. But although I did my best,  reckon I may be able to revisit this game and come up with two new stages, more accomplishments, and more ripped music.

This was fun.

Click to play RUN LIKE HELL.

Card Game: Make 10

Make 10 is a card game for two to four players.  All that is required is a normal deck of cards.

Summary of Play: each player has a deck of ten number cards, each with the same suit.  On their turn, players place a card from their hand of three next to one of up to four available face cards in an effort to out-bid their opponents.  If a player places a card that “makes 10″ when added to  the numbers of all the other surrounding cards, then they may place another card from their hand on the same turn.  When a face card is surrounded on all four sides by number cards, the player with the highest bid surrounding the face card takes it, all number cards are returned to their respective owners in a discard pile, and the next face card is turned face-up.  Once all face cards are claimed by players, then the player with the highest number of points wins.

DETAILED HOW-TO-PLAY INSTRUCTIONS

Separate the deck of cards into five piles: face cards, Hearts, Spades, Clubs, and Diamonds.  The Jokers are not used in this game and should be set aside.  Each player should take one suit pile and shuffle it.  This pile should have 10 cards in it.

Make 10 - separating stacks of cards.

Deal the face cards into four piles of three cards each, and arrange them on the table with space between each of them.

Make 10 - four piles of face cards.

Each player draws a hand of three cards from their draw pile.

Make 10 - a hand of 3 cards.

Whomsoever has the next birthday goes first, and play continues clockwise.  On a player’s turn, they must place one card in an available spot next to one of the face-up face cards on the table: up, down, left, or right.  This is a “bid” in an effort to have the highest sum of their own cards surrounding that face card.  The player then draws cards from their Draw Pile up to a hand of three cards.

Note that in this game, Aces count as 1 for the purposes of bidding.

Make 10 - four positions surrounding a face card.

The next player in turn order places their own card, and soon each player will have played at least one card.  Here’s an example of what the table may look like in a game after that first turn.

Make 10 - example of game table after a first round of play.

Play continues clockwise until a face card has a number card in each of its four positions: up, down, left, and right.

Make 10 - a face card is surrounded with bids.

WINNING A BID

Once a face card is surrounded, play stops for a moment.  The player with the highest bid (sum of the numbers on their own cards) surrounding a face card “wins” that card.  That winner takes the face card and puts it in their Point Pile, and all players collect any number cards used to surround that face card.

In this example, Spades has won with a bid of 12.  They collect the King as well as their 10 and 2.  Diamonds takes their 8, and Clubs takes their 6.  All number cards are put face-up in their respective players’ Discard Pile.

Make 10 - Spades wins the bid for the King card.

Once the face card is claimed, the next face card in that pile is flipped face-up, and play continues with the next player in turn order.

Make 10 - a new face card is flipped face-up.

Here’s an example of what the game table will look like after a face card is claimed.  The new face card - the Jack of Clubs - is not surrounded by a number card on any side.

Make 10 - Play continues after a face card is collected.

WHEN A PLAYER MUST RESHUFFLE

If a player runs out of cards in their Draw Pile, she must momentarily set her hand aside, shuffle their Discard Pile, and make that their new Draw Pile.  She can then draw up to a hand of three cards.

HOW TO MAKE 10

A player may play more than one card per turn if they “Make 10.”  To do this, the cards surrounding a face card must add up to a multiple of 10 (10, 20, 30, or 40) once she places her card next to that face card.

For example, if a player places a 4 next to a face card that already has a 6 next to it, she has just Made 10, and may place another card from her hand on the table if she wants.

Make 10 - a player Makes 10 by adding a 6 to a 4.

A player may place her 10 card next to a face card to Make 10 early in the game…

Make 10 - Make 10 with a 10 number card on its own.

…or place it next to a face card with which they or someone else has already Made 10.

Make 10 - Make 10 with a total of 10, 20, 30, or 40.

In this way, a player can Make 10 more than once on her turn.  But remember: a player may NOT draw cards until the end of her turn. This prevents a “runaway” player from constantly playing more and more cards on their turn.

Play continues until there are no face cards remaining.  At that time, players count up the cards in their Point Pile. Jacks are worth 1 point, Queens are worth 2 points, and Kings are worth 3 points.  The player with the most points wins the game!

Make 10 - Face card point values.

OTHER NOTES:

Here’s an example of a workable player card layout: hand is to the left, and to the right is the Discard Pile, Draw Pile, and Point Pile.

Make 10 - sample player card layout.

BREAKING TIES

If a number card is placed and more than one player ties for the highest bid, then ties must be resolved.  If the player who “closed” the card is tied for the highest, bid, then they take the face card.  If not them, then go to the next player in clockwise order.

If more than one player is tied for the highest score at the end of the game, then each tied player shuffles their Point Cards face down, and flips the first three face-up.  The player with the highest total when adding their three cards together wins.  Repeat this process if the players are still tied.

VARIATIONS ON PLAY

Try playing the game with face card piles sharing number cards with those face card piles next to them.  This makes for a tighter game space and a quicker game overall, but it can be very unpredictable in terms of the outcome.

Try playing the game with face cards not collected until all face cards have been surrounded.  This increases the competitive nature of the game, and increases strategy by allowing astute players to “count cards” more easily.

Francois Tremblay: myth, lies, and religion

I was reading Francois Tremblay’s latest entry: Keep reaching for the pie in the sky.  And it reminded me of a humorous personal anecdote.

Long story short: my day job is at a day program for young adults with intellectual and developmental disabilities.  It is also recognized as a Christian organization.  Working there becomes rather complex at times, as I’m a nonbeliever atheist (as well as an anarchist, though my political leanings have less of an impact on the day-to-day).

Anyway, Franc’s entry reminded me of my introduction of Krampus to the clients.  For the uninitiated, I submit this:

I facilitated “Alternative Christmas Traditions” and introduced the Christmas Demon in a fun, harmless way, and the clients really enjoyed it.  They enjoyed it so much so that Krampus became a scapegoat for any mischief: “Krampus is at it again,” “Must have been Krampus!”

I decided to put an end to it, with the blessing of the other program staff.  It was April, after all.

I presented a grand plan to “catch Krampus” to the clients, and they responded enthusiastically.  As I went upstairs to leave a trail of stale Christmas candy and old beat-up candy canes for Krampus to follow downstairs to the lower-floor room where the clients all lay in wait for him, I quick-changed into a cheap-ass Krampus costume which consisted of my bicycle helmet and a black pullover fleece sweater, covered with strands of shredded black garbage bag.

The clients were persuaded to sing Christmas carols in an effort to convince Krampus to expose himself out-of-season.  So it was to the strains of “Jingle Bells” and “Rudolph the Red-Nosed Reindeer” that I scampered down the stairs and proceeded to terrify the clients.

I really didn’t know the extent of my theatrics and how much that would have caused problems.  Several of the clients were scared and legitimately terrified.  At least one of the clients was gibbering hysterically, in tears.

That was definitely not my intent.  I wanted to put a fun, engaging, amusing capstone on a Christmas tradition I wanted to reintroduce later in the year at a more appropriate calendar date (um, like December).

So at the end of the day, as the clients were “processing” the experience with another of the staff, I opted to approach the clients holding the Krampus costume in my hands.  I explained to them that Krampus was a Christmas tradition celebrated halfway across the world, it really was me, Krampus wasn’t real.  I apologized to the clients I had seriously frightened, and everyone seemed relieved.

AND I did it without mentioning anything about Santa Claus or any of the other Christmas traditions they may have celebrated.  It wasn’t my place to talk to them about the bigger picture of Christmas itself, or even Christianity.  I simply dealt with the issue at hand, which was reassuring a bunch of frightened clients whose safe space had been recently violated by a horrible monster.

There’s one client who always connects me with Krampus when he sees me, and I’ve heard from his mother that Krampus is mentioned repeatedly at home as a notorious troublemaker.

As for discussing the mythic nature of Christianity?  I’ll save that for another time.  Besides, Francois has already done it better.